ZKILLER Review – Unspectacular Carnage

ZKILLER, the Unity-driven project by Chainsaw Games is considered to be a survival horror first-person shooter game.
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LRG RATING

ZKILLER Review - Unspectacular Carnage

ZKILLER, the Unity-driven project by Chainsaw Games is considered to be a survival horror first-person shooter game.

Finding yourself amidst a zombie apocalypse where people and animals have turned into mindless savages, you need to shoot and hack your way through hordes of the undead in order to make it to the final boss stage.

ZKiller includes a variety of maps and weapons to choose from as well as a point system where you level up from experience gained after slaying an enemy and aided by a cool feature that slows down time for a short period after a number of headshots.
My impression of the game after playing it was not the best, especially after seeing the game’s steam page making quite a lot of claims about this title, boasting some features such as:

  • There are 21+ different types of enemy including mature and teenager zombies and also zombie dogs who they are strongly inclined to bite you in the game. Also, 5+ powerful and frightening bosses are impatiently waiting for you.
  • The zombies are not only brutal and strong but also very smart to find you wherever you hide using a powerful AI algorithm.
  • Battle on full‐detailed and big maps – Explore varied areas and locations.
  • Cutting‐edge Quality and Graphics – Enjoy the epic effects.
  • Shoot zombies in the head to enter an advanced slow‐motion time system and experience the killings slowly.
  • Experience AAA quality visuals and post-processing with realistic lighting, full HD textures, bloom, enhanced contrast/color and ambient occlusion all running on 60 frames per second.
  • Enhanced particle systems and high‐quality shadows are boosting the game beyond
    imaginations.
  • Ultimate metal and hard rock instrumental music in the game will raise your adrenaline to
    slaughter the zombies enjoyably.
  • Weapons and zombies have high-quality 3D sound effects to represent their realistic aspects.

The page claims to have detailed big maps and enemies that are supposed to find me wherever I am by using a powerful AI algorithm.

Well, I have to say there was more than one occasion where I almost quit after spending up to and sometimes longer than ten minutes wandering around a deserted and tiny map actively looking for something to fight. I even found a break in one of the maps within the first five minutes of playing the game and had to restart.

The aiming accuracy seems off and I found it difficult to actually get headshots, but the time slowing feature is pretty cool if you do manage to mark a few zombies in the head.

The game also claims to have AAA visuals, which may have been an accurate description if this was a review from 2005.

The soundtrack for the game is pretty cool and I did enjoy listening to it whilst I was playing, but the sound effects left a lot to be desired. Although there seems to be a wide variety of enemies, there is only a small selection of sounds for them to make and the directions from which the sounds were supposed to be coming from was all wrong, which got old and extremely annoying very quickly.

Even though this game is still in early access and was a flip of a mobile game, I’d have to say it really does require a lot more work and refinement before it lives up to many of the bold claims that the developers have made.

Chainsaw Games plan to make updates to the game which will include the use of objects within the map environment like cars and forklifts, as well as a possible customizer and level creator, which I think would add a nice touch to the game.


Despite the bugs and issues that I did find with this game, I really did enjoy playing it when it actually played like it was supposed to.

The soundtrack is kind of cool and you really do have to watch your back as enemies can and will sneak up behind you! An element of strategy is required as you need to manage your ammunition, making sure not to run out too early. This means the boss battles will get pretty intense if you’re not prepared for them well enough.

Overall, it’s a solid concept for a game and I’m sure it worked well on the mobile platform, but it still requires a lot of work before it even comes close to the hilariously inaccurate description the developers have provided on steam. I rate it a 5 and a half out of 10! I would look forward to playing this game again once they have added in a level creator! Thanks for reading.

"Despite the bugs and issues that I did find with this game, I really did enjoy playing it when it actually played like it was supposed to."
LRG_Will
LRGaming Contributor & Game Tester
LRG RATING
5.5/10

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