Trick Art Dungeon Review: A Strange Mobile Dreamscape
“Trick Art Dungeon follows a journey of a child who lost his parents in a museum. Guide the child as he tries to find his parents in the brink of imagination and reality.
Enjoy the amazing experience of illusions and trick arts as the child follows the footsteps of his parents.”
Let me start by saying this review almost never happened, and not due to my recent trip that saw an almost complete halt to the operation of LRGaming.
Instead, this was an actual bug that meant I was not able to access Trick Art Dungeon on my trusty Samsung Ga-I’m-lazy s6 Edge. Luckily a quick note to the Developer, G1 Playground and the bug was fixed.
So now that I’ve had a chance to play around with this dark little puzzle playground, let’s talk about some of the stand-out features of Trick Art Dungeon.
There is something oddly beautiful about this game, I just haven’t figured out what it is yet.
It could be the ambient music which changes from scene to scene, or perhaps the gripping story-line that had me intrigued almost immediately. Regardless, something about Trick Art Dungeon leaves me with the warm and fuzzies just looking at it.
The graphics and design themselves are nothing over-the-top impressive with featureless faces, and little detail added to the environmental elements.
That was either an intentional move on G1 Playground’s part or simply just a case of the Indie Studio using the resources they had on hand, allowing them to focus on their finer skills, such as story-telling.
They have created something a web of mysteries that can only be unraveled through altering your perspective and thinking a little outside the box.
Trick Art Dungeon – Winner of 2018 Google Indie Game Festival TOP3!
In the game, you play as a young boy, trying desperately to find your parents inside a mysterious museum. Using click and slide style controls, you guide the boy through a series of traps, obstacles, and puzzles.
These are not your standard puzzles that are commonly seen in mobile RPGs and problem-solving games, for example, rotating dials to match a particular sequence in order to unlock a passage, been there done that.
Instead, you find yourself using perspective and perception to find a safe route, such as walking across a reflection of a bridge rather than the actual bridge itself. Or “complete a painting of a shark in order for it to spring to life and dig straight through the floor” as the chaps over at Gamesear described.
I am slightly embarrassed to say this, but I haven’t finished Trick Art Dungeon yet. Terrible. I know.
There is a certain chapter that I am struggling to get through, but only due to my impatience, which tends to make me rush things which isn’t a good trait to have when playing this game.
Timing and concentration are essential throughout the game, so try to make sure you aren’t going to get distracted or you will likely have to attempt the same tasks multiple times as I have.
Solid rating for this one, and a great title for G1 Playground to be proud of.
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Trick Art Dungeon
THE GOOD NEWS
- Easy Click-and-Slide style controls, on screen features and buttons are limited, creating a pleasant visual experience with no screen crowding.
- The story is captivating and given to you in small portions. You will need to work your way through the game to keep the story flowing.
- Colors are mild and smooth, no glitches or bugs present.
THE BAD NEWS
- Your character continues to move for a moment after you cease actions, this can create issues when trying to avoid certain hazards by not stopping immediately.
- There is a lack of audio cues and effects, while the ambient music is lovely, there needs to be more sounds occurring to complete the package.
- The direction to go is always quite obvious, this game would benefit from a larger map in each chapter, with diversionary locations and events forcing you to search for the next puzzle.