Fortnite Weekly Update and Recap, battle pass, challenges and guides

Fortnite Season 6 Week 2 Recap and update

With another week down, lets have a look at what's changed - if you have fallen behind don't stress, we have you covered

Season 6
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The second week of Darkness Rises saw some pretty exciting changes.

Epic Games has rolled out some new Weapons, Skins and a brand new LTM throughout Week 2. If you are anything like the LootReview Crew, you will have been getting a lot of laughs and great plays from Disco Domination.

The new mode has captured our hearts and put the Boogie in our bombs, while also bringing a much more “arcade” theme to our beloved sandbox. With little to no fear of being eliminated during the respawn enabled parcel, and designated dance floors attracting a surge of players, absolute chaos ensues.

 

But, this new addition wasn’t the only noteworthy change, we also saw a new weapon,the Quad Launcher, some interesting new dances and emotes and the return of the much loved Skull Trooper.

Plague, Scourge, Skull Trooper & Skull Ranger Skins

Gracing the Item Shop this past week we have seen the arrival of the new Plague and Scourge Skins as we as the return of none other than Skull Trooper and Skull Ranger. 

Needless to say, the masses have been satisfied with this one. And the OG players are hurting by the look of the chatter, this will be surpassed by another Premium skin soon though so don’t worry guys.

Accompanying these Skins are the Grim Medicine and Skull Squad set accessories. 

The sets are made up of the Headlamp Glider and Herald’s Wand Pickaxe for our Grim buddies, and Crypt Cruiser Glider and Skull Sickle Pickaxe for the Skull Squad.

However, the Skull Squad has additional Challenges to level up and receive the Ghost Portal Back Bling and some variations to the color theme.

Limited Time Mode: Disco Domination

Fortnite LTM Disco Domination, Fortnite Battle Royale New Game Mode, Season 6

Summary


It’s time for the ultimate dance-off. Dance Floors have spawned around the Battle Royale island. Take them over by clearing out any enemies and then dancing to raise a disco ball up from the floor. The team that fills their meter the fastest by capturing and defending the dance floors will win the match!

  • Two teams of fifty players.
  • Respawning will be turned on until the third (last) storm circle.
  • Five dance floors will appear on the map whenever the storm is not moving.
  • Emoting on a dance floor when no enemies are present will raise a disco ball in the center of the floor, and capture it for your team.
    • The more friendly players dancing on a floor, the faster it will be captured.
  • Once a floor is captured, it will begin filling the team’s “dance bar” on the HUD, until either an enemy stands on it or the current storm timer ends and the storm begins to move. The first team to fill their dance bar to 100% will win the match.
  • The dance floors in the later stages of the match fill the bar more quickly, so don’t give up if your team is behind!
  • It is not possible to build on or over the dance floors, but they can be protected by surrounding them with a fort.
  • Glider redeploy is activated in this mode, press jump while falling to use your glider.
  • This mode uses 50v50 levels of loot and resources.

The Quad Launcher has arrived

This is one change that we were very nervous about t begin with. The concern was that this weapon had so much potential to be too powerful making it overkill when it came to end game. But man were we wrong to be worried.

It has only been unboced for a short amount of time but at first glance it seems to be quite well balanced between DPSand fire rate. Rather than launching a vertically propelled rocket, it fires them in a mortar like fashion . They are quite rare in game but offer a fantastic tool to take the upper hand.

Patch Notes 6.02

LIMITED TIME MODE: DISCO DOMINATION

Summary
It’s time for the ultimate dance-off. Dance Floors have spawned around the Battle Royale island. Take them over by clearing out any enemies and then dancing to raise a disco ball up from the floor. The team that fills their meter the fastest by capturing and defending the dance floors will win the match!

Mode Details

  • Two teams battle it out!
  • Respawning will be turned on until the third (last) storm circle.
  • Five dance floors will appear on the map whenever the storm is not moving. 
  • Emoting on a dance floor when no enemies are present will raise a disco ball in the center of the floor, and capture it for your team.
    • The more friendly players dancing on a floor, the faster it will be captured. 
  • Once a floor is captured, it will begin filling the team’s “dance bar” on the HUD, until either an enemy stands on it or the current storm timer ends and the storm begins to move. The first team to fill their dance bar to 100% will win the match.
  • The dance floors in the later stages of the match fill the bar more quickly, so don’t give up if your team is behind!
  • It is not possible to build on or over the dance floors, but they can be protected by surrounding them with a fort.
  • Glider redeploy is activated in this mode, press jump while falling to use your glider.
  • This mode uses 50v50 levels of loot and resources.

WEAPONS + ITEMS

  • Quad Launcher
    • Fire up to four lobbed rockets in quick succession. 
    • Available in Epic and Legendary variants. 
      • 80/84 base damage per rocket. 
      • 300 unit explosion radius. 
    • Can be found in chests, Supply Drops, and Vending Machines. 
  • The Port-a-Fortress has returned and can be looted in-game.
    • Port-a-Fortress availability lowered from 2.43% to 1.83%.
  • Loot drop rate adjustments
    • Decreased common Pistol drop chance from 5.8% to 5.47%
    • Increased Epic Bolt-Action Sniper Rifle drop chance from 0.33% to 0.42%
    • Decreased Rare Semi-Auto Sniper Rifle drop chance from 0.92% to 0.71%
    • Increased Epic Heavy Sniper Rifle drop chance from 0.33% to 0.4%
    • Increased Legendary Heavy Sniper Rifle drop chance from 0.07% to 0.13%
    • Decreased Rare Grenade Launcher drop chance from 1.45% to 0.99%
    • Increased Epic Rocket Launcher drop chance from 0.59% to 0.66%
    • Increased Legendary Rocket Launcher drop chance from 0.08% to 0.21%
    • Increased Epic Guided Missile drop chance from 0.11% to 0.2%
    • Increased Legendary Guided Missile drop chance from 0.03% to 0.05%
      • Note: The overall number of Explosive Weapons and Snipers in a given game has not changed, however, there is a greater distribution of rarity and variants.

​​​​GAMEPLAY

Bug Fixes

  • Removed a change that was inadvertently introduced in v6.01 which caused Bonesy to bark more than was intended.
  • Fixed an issue that caused moving circles to be closer to the previous safezone than intended.

PERFORMANCE

  • Fixed some hitches on Switch caused by blocking loads of UI data.
  • Increased the texture pool size on Xbox One, which should avoid some issues with blurry textures and improve rendering performance.

ART+ANIMATION

  • Skull Trooper styles have a visual issue when viewing the Outfit from the Locker.
    • The Outfit still appears properly in-game.
    • This issue will be fixed next patch.

WEAPONS + ITEMS

  • Noble Launcher has returned to the Weekly Store.
    • Heavy launcher that fires a wave of piercing energy.
    • Can be fired normally for a narrow half tile wide pulse, or charged for a 1 tile wide or 1.5 tile wide blast.
    • Available Wednesday, Oct 10 at 8 PM Eastern Time until Wednesday, Oct 17 at 8 PM Eastern Time.
  • Vindertech Disintegrator Shotgun has returned and is available in the Weekly Store.
    • Energy shotgun that fires an explosive ball of plasma, dealing high damage in a small area.
    • Available Wednesday, Oct 10 at 8 PM Eastern Time until Wednesday, Oct 17 at 8 PM Eastern Time.

Don't Forget To Thank The Bus Driver